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3 Pokemon Games That Failed to Receive the Love They Earned

In the wake of a vision of global harmony thanks to Pokemon Go, it's beyond doubt that the creature-catching franchise is about as popular video games in existence. Pikachu is every bit as famous as Disney's mascot, perhaps even more. The ongoing frenzy surrounding trading card values guarantees almost daily Pokémon news stories. It would be hard-pressed to find a pocket monster game that didn't sell at least a few million units. Even, fan-made Pokémon games go viral annually.

However in spite of that pervasiveness and fame, some Pokémon games that are totally overlooked. These are titles that failed to receive their proper due, or were overshadowed under the hype of the core series. These are Pokémon games released on doomed platforms or online offerings, or were pioneering attempts onto different formats. They're often also Pokémon games that probably would have blossomed if they had received sequels or modern remakes. Considering these factors, this list will not be just one more recommendation for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're going beneath the surface.

Still, these might be these Pokémon games. Therefore, prior to adjusting your spectacles and typing 'Actually,' we can all acknowledge that these are Pokémon games for those possessing discerning palates, shall we?

Pokémon Ranch: The Cozy Forerunner

An excessive number of Pokémon games emphasize the battling element of the series, and not nearly enough of them highlight the everyday aspects that would come with owning a pet. Sure, there are small features like these in modern games—you can play with your monsters in camps. However, I'm dying for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Wii is not that game. The digital-only title is most accurately viewed as the antecedent to Pokemon Home; that is, as a repository to store monsters from various titles. Critical reception from its release noted Ranch was a bad if not outright hideous game. I'm not here to dispute these notions, but it behooves me to say Ranch might be the nearest we've ever gotten to a slice-of-life Pokémon game.

As the name suggests, the game takes place on a farm where your Mii avatars—get this—simply hang out with your Pokémon pals. The activities with Pokémon were simple, and a lot of the appeal was observing what your monsters might do when not forced into battle. In a just world, Pokémon Ranch would have been the beginning of a wonderful franchise built on the daily joys of living your life with a tiny companion. However, because The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will not get a Pokémon Ranch game developed to its fullest potential. One might cry 'help us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is just as much a puzzler as it is a life simulation.

Ranch was released long before Stardew Valley sparked the enduring trend of cozy games. It was before the proliferation of idle games, and the Let's Play normalization of viewing games you aren't playing. Most people never understood that Ranch's proposal to watch your critters as much as you interact with them didn't mask a lack of substance. In truth, Ranch's attention to detail was so extraordinary, there's a live stream focused on running the game 24/7. The individual who operates the channel states that, after nearly two decades of experiencing the game, he still has not seen all that is in it. Justice for Pokémon Ranch: no one understood you in 2008.

Pokémon Duel: The Strategic Tabletop Game Gone

Did you know that Pokemon once had an official board game with miniatures? Pokemon Duel was the 2016 effort to digitize the tabletop experience in a more approachable format. Duel was also, unfortunately, one of Pokémon's first ventures into the world of free-to-play mobile gaming. Duel had the hallmarks of a gacha title where players could spend for advantage—and there was motivation to do so, given the slow progression for new figures.

All of these poor design choices obfuscated a tragic reality: Pokémon Duel was an superb tactical game with Duel today. "Words cannot describe how much I loved and miss this game," a YouTube comment states, years after Duel's servers were pulled. "Honestly I think this game was better than TCG Pocket in terms of complexity, approachability, design, and content in general," a user wrote. "I truly believe if it came out now people would be engaging with it more than GO and Pocket combined."

Unfortunately, Duel's initial launch was plagued with connectivity problems. Technical problems, alongside Duel's scummy monetization model, gave people little reason to return. If, by some miracle, The Pokémon Company decided to revive this franchise, it's unclear things would end better. The unusual game board made for a fantastic tactical experience for the handful of players who played Duel, but that board is also a daunting eyesore.

Pokémon: Magikarp Jump: The Silly Gem

Screenshot from Magikarp Jump
Select Button/Magikarp Jump

Wow, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a premise so silly, it was verging on shitpost. Considering we're dealing with a franchise where trainers venture forth with a team of useless monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.

In Magikarp Jump, the player is charged with breeding the ultimate version of the notorious fish. I'm not talking about a Magikarp that can kick your butt. These are 'karp raised to enter contests to see who can flop the highest. One drawback is how Magikarp Jump, like many phone games, forces the player to pause before they can train their Magikarp further. But it is clear throughout the experience that the developers loved and understood the fan culture around Magikarp.

Nowhere was this more evident than in Jump's brutal random occurrences, where your Magikarp was as likely to raise its stats as it was to get eaten by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also experimented with other things one might wish the mainline games would do, like offering a diverse range of the same species of monster. I know it's not feasible for any Pokémon game to have dozens of colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a especially complex or deep game, but the seeds of brilliance were there. Witty events with outrageous outcomes that permanently influence how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the running when Game of the Year season arrives.


Given dozens of mainline entries and spin-offs, it's probable that I omitted that particular Pokémon game you absolutely adore but contend that too few people played. It's acknowledged that some people remember games like Pokémon Ranger or Pokemon Pinball with affection notwithstanding argu

Written by

Austin Ortega

Interior designer and lifestyle curator with over a decade of experience transforming spaces into luxurious sanctuaries.

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